Interface Metaphor
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user interface design User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the ...
, an interface
metaphor A metaphor is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide (or obscure) clarity or identify hidden similarities between two different ideas. Metaphors are often compared wit ...
is a set of
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
visuals, actions and procedures that exploit specific knowledge that users already have of other domains. The purpose of the interface
metaphor A metaphor is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide (or obscure) clarity or identify hidden similarities between two different ideas. Metaphors are often compared wit ...
is to give the user instantaneous knowledge about how to interact with the user interface. They are designed to be similar to physical entities but also have their own properties (e.g.,
desktop metaphor In computing, the desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users interact more easily with the computer. The desktop metaphor treats the computer monitor as if it is t ...
and
web portal A web portal is a specially designed website that brings information from diverse sources, like emails, online forums and search engines, together in a uniform way. Usually, each information source gets its dedicated area on the page for displayin ...
s). They can be based on an activity, an object (
skeuomorph A skeuomorph (also spelled skiamorph, ) is a derivative object that retains ornamental design cues (attributes) from structures that were necessary in the original. Skeuomorphs are typically used to make something new feel familiar in an effort t ...
), or a combination of both and work with users' familiar knowledge to help them understand 'the unfamiliar', and placed in the terms so the user may better understand. An example of an interface metaphor is the
file File or filing may refer to: Mechanical tools and processes * File (tool), a tool used to ''remove'' fine amounts of material from a workpiece **Filing (metalworking), a material removal process in manufacturing ** Nail file, a tool used to gent ...
and folder analogy for the
file system In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one larg ...
of an
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ...
. Another example is the
tree view In botany, a tree is a perennial plant with an elongated stem, or trunk, usually supporting branches and leaves. In some usages, the definition of a tree may be narrower, including only woody plants with secondary growth, plants that are u ...
representation of a file system, as in a
file manager A file manager or file browser is a computer program that provides a user interface to manage files and folders. The most common operations performed on files or groups of files include creating, opening (e.g. viewing, playing, editing or pr ...
.


Generation of metaphors


Historical contributions

In the mid-twentieth century, computers were extremely rare and used only by specialists. They were equipped with complicated interfaces comprehensible only to these select few. In 1968,
Douglas Engelbart Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and inventor, and an early computer and Internet pioneer. He is best known for his work on founding the field of human–computer interaction, particularly ...
gave a demonstration which astonished executives at
Xerox Xerox Holdings Corporation (; also known simply as Xerox) is an American corporation that sells print and electronic document, digital document products and services in more than 160 countries. Xerox is headquartered in Norwalk, Connecticut (ha ...
. They began work on what would eventually become the
Xerox Alto The Xerox Alto is a computer designed from its inception to support an operating system based on a graphical user interface (GUI), later using the desktop metaphor. The first machines were introduced on 1 March 1973, a decade before mass-market G ...
. In 1973, Xerox completed work on the first
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
, the Xerox Alto, which had a sophisticated
graphical user interface The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, inste ...
(GUI) involving windows, icons, menus and a pointer. (
WIMP Wimp, WIMP, or Wimps may refer to: Science and technology * Weakly interacting massive particle, a hypothetical particle of dark matter * WIMP (computing), the "window, icon, menu, pointer" paradigm * WIMP (software bundle), the web stack of Wind ...
) Unfortunately, the Xerox Alto, and its successor the
Xerox Star The Xerox Star workstation, officially named Xerox 8010 Information System, is the first commercial personal computer to incorporate technologies that have since become standard in personal computers, including a bitmapped display, a window-based ...
were far too expensive for the average
consumer A consumer is a person or a group who intends to order, or uses purchased goods, products, or services primarily for personal, social, family, household and similar needs, who is not directly related to entrepreneurial or business activities. T ...
, and suffered from poor marketing. In 1984
Apple Computer Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company b ...
launched the
Apple Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
, which was the first affordable and commercially successful personal computer to include a graphical user interface. The Macintosh was the second Apple Computer to ship with a graphical user interface, with the
Apple Lisa Lisa is a desktop computer developed by Apple, released on January 19, 1983. It is one of the first personal computers to present a graphical user interface (GUI) in a machine aimed at individual business users. Its development began in 1978. ...
being the first. In 1985,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
released
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
which bore a striking resemblance to both Macintosh, and to the Alto's interface. Windows eventually overtook Apple in the PC market to become the predominant GUI-based operating system.


Evaluation

Software designers attempt to make computer applications easier to use for both novice and expert users by creating concrete metaphors that resemble the users' real-world experiences. Continual technological improvement has made metaphors depict these real-world experiences more realistically to ultimately enhance interface performance. Beginning users, however, could use a sort of help box, because the metaphor is not always going to be clear enough for them to understand, no matter how much effort its programmers devote to making it resemble something the users understand. Experts, on the other hand, understand what is going on with the technical aspects of an interface metaphor. They know what they want to do and they know how to do it—and so they design shortcuts to facilitate achieving their goals. While the concept behind interface metaphors appears simple (to promote more efficient facilitation of a computer), a lack of empirical evidence exists to support these claims. Little research has actually been completed that demonstrates the benefits of implementing metaphors in computer systems as well as what makes a metaphor most effective.


See also

*
Human–computer interaction Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design tec ...
*
Skeuomorph A skeuomorph (also spelled skiamorph, ) is a derivative object that retains ornamental design cues (attributes) from structures that were necessary in the original. Skeuomorphs are typically used to make something new feel familiar in an effort t ...


References


Further reading

* Carroll, J. K., Mack, R. L. & Kellogg, W. A. (1988), Interface Metaphors and User Interface Design, in M. Helander (ed.), "Handbook of Human-Computer Interaction", Elsevier Science, pp. 67–85. * Richards, S. M., et al. (1994) "The Use of Metaphors in Iconic Interface Design" in Intelligent Tutoring Media, Volume 5, Issue 2 * Zmoelnig, C. (2000). ''The graphical user interface. Time for a paradigm shift?'' Retrieved March 31, 2006 from http://www.sensomatic.com/chz/gui/index.html * Vaananen K. and J. Schmidt (1994). "User Interface for Hypermedia: How to Find Good Metaphors?". In Proceedings of CHI'94. Boston, April 1994.


External links


The Use of Metaphors in Iconic Interface Design






{{DEFAULTSORT:Interface Metaphor Software architecture Metaphors by type